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INSTALL.INI
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Wrap
Text File
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1997-06-25
|
19KB
|
450 lines
!CLANS.GUM
:title
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|06-------------------------------------------------------------------------------
|22|14the clans installation |06--- |07type |15help |07for help |15quit |07to exit |16
:about
|14Install v0.02
|07This install program is copyright 1997 by Allen Ussher.
:goodbye
|07For information on The Clans, please visit the following page:|14
http://www.ualberta.ca/~ussher/clans.htm
|07For information on my other doors, go to these pages:|14
http://www.ualberta.ca/~ussher/txds.htm
http://www.ualberta.ca/~ussher/vhunt.htm
|07Email:|14
prisoner@freenet.edmonton.ab.ca
|07Revolution 9 (Support BBS):|14
1-403-433-7304
(login=REGISTER,PW=REGISTER to register online with your credit card)
:welcome
|15The Clans v0.90WB -- Installation
|07To install The Clans, ensure the archived files were unzipped into your
new clans directory. Then, type |15install |07and press enter to begin the
installation procedure. To upgrade, type |15upgrade |07and press enter.
|12** NOTE: |07v0.90 of The Clans is incompatible versions of the Clans
released before v0.89. If you are using a version below v0.89, you must
reset. Otherwise, simply read UPGRADE.DOC.
|07Please read UPGRADE.DOC for more info (especially for league games). It
is suggsted that you save the CLANS.CFG from the old version but delete
everything else in the clans directory before upgrading. This will help
spot bugs quicker. After deleting the old files, install this new
version.
|06(Enter your command now)
:help
|06commands:
|15install |07install The Clans |15cls |07clear the screen
|15upgrade |07upgrade The Clans |15about |07about install
|15extract <filename> |07extract file |15read <filename> |07read text file
|15quit |07exit this program |15list |07list all files
:whatsnew
What's new in v0.90WB
---------------------
* note: the only way to fix the fight-to-death bug where the fight goes on
endlessly is to reset your game -- the problem persists since the item
stats are too out of whack (because of the market in the older versions).
A reset will fix it so users' items don't have such high stats and will
make the fights shorter
- fixed bug where it wouldn't show other user info (from VILLINFO.TXT)
- shops don't show up when building in empire
- hero's armor should now be useable
- upgrade (/U) option will no longer give an error if no WORLD.NDX is found
for local games
- See SPECIAL.DOC for a special deal on registering my doors.
- Online credit card registration is now available! See PLASTIC.DOC for info
on how to register using your credit card.
- changed string so it says followers are "recruited" not "taken" away
- some new races and classes have been added...
- fixed memory bug caused in (V)iew Clan Stats/(A)lliances when in the
alliances menu (what I would regard as a major bug)
- healing doesn't heal huge amounts any more (just because the user is at a
high level)
What's new in v0.89b5
---------------------
- fixed bug where game would give an "Out of memory" error for packets of 0
length
- max number of BBSes in a league reduced to 100 (was causing mem errors at
255)
- fixed bug where if user became ruler, abdicated, and then deleted himself
from the game, the ruler would still be him
- finally figured out why game was sending to 0:0/0 addresses and creating
junk packets like CL00?000.??? -- HUGE problem fixed!
- increased cost of upgrading some stuff
- removed /Debug option
- spells are de-hilited if you don't have enough SP to cast 'em
- removed Interest Rate from village stats
- items no longer give "bonus" stats if they weren't intended to have them
(if i set an item with +0 STR originally, it ain't gettin' any more when
you buy it from the shop)
- spells are successful a bit more
- made it easier to win empire wars
- user stats was showing the wrong number of XP required...
- fixed "Out of Memory" error caused when attacking an empire with no buildings
erected
- fixed bug where what you destroyed was not shown
- choosing extent of army attack is gone, let's see how people like it....
- super items harder to get
- level ups require more XP -- it was way out of hand in previous versions
- enemy will now attack member with lowest energy twice as often as previous
versions.
- members not in the alliance are only ones listed when inviting them
- score listings now say "Dead" if clan has no living members
- made "smart input" have wider spaces for topic listings
- alliances are now maintained properly (worker energy replenished daily)
- game no longer replenishes skill points after clan combat (was a bug)
- upgrading (CLANS /U) should no longer remove members 5 and 6 if they are
permanent members
- main menu used to say (B) Bank, now it's gone
- made monsters tougher
- game gives less gold now. :)
- removed memory leak caused by score generation (IBBS)
- fixed another memory leak caused when creating a new chatfile
- fixed memory leak caused by IBBS processing
- forgot to mention, IBBS.LOG is kept but fairly useless unless your name is
Allen.
- decreased the stack size back to 8k..
What's new in v0.89b4
---------------------
- added pirate class, more on the way, give me some class ideas and i'll put
them in
- got rid of random event with salesman in mines
- being ruler should now give only 25 points per day
- if xp < 0, it will be set to what it should be at maintenance
- instead of saying what class/race a character is when equipping something,
it'll say what he's already using
- who you're voting for now displayed
- removed (/) option in wizard's shop
- fixed memory leak introduced by random item finds in the mines
- increased the stack size again
- when looking at another clan's stats, game should pause on each member now
- reduced cost of resurrections
- fixed bug with trading
- made Pirate and Useless Old Man not "seeable" each day (decreased
OddsOfSeeing value from 100%)
- game gives more gold
- removed stupid and useless "Trust No One" event
- reduced items taken after combat to only 2 (one guy on my board
was stealing all my stuff!)
What's new in v0.89b3
---------------------
- user scores are now integrated into the top league scores immediately,
unlike before
- i went with an overlaid executable this time to help decrease the memory
usage and that dropped it by about 100k!
- reduced memory requirements by about +120k
- fixed minor problem when creating new chars and seeing garbage on screen
when stats displayed.
- changed "archer" strings to "axemen" strings
- fixed problem with creating CL???000.??? packets by LC's BBS in IBBS games
(happened when score list packets were created during maintenance)
- fixed bug where land developing would take the max gold even if you chose
only a small amount
What's new in v0.89b2
---------------------
- minor fix of user scores. Upgrade ASAP (if you have v0.89b1 installed)
because the score files changed somewhat.
What's new in v0.89
-------------------
* THIS IS NOT A WIDE BETA, do not distribute through networks and such but
if you are in a league, be sure to have EVERYONE upgrade to this version
* YOU MUST RESET YOUR CURRENT GAME TO USE THIS VERSION! If you're in a league,
the whole league must be reset and everyone in the league must use this
version.
If you are the league coordinator in a league, have all nodes upgrade
to this version and do a CLANS /RESET and choose "Join a league".
This step MUST be done! (The LC does not choose "Join a league".) You
will then run CLANS /RESET and choose leaguewide reset. If the
individual nodes do not do a CLANS /RESET, problems will arise. You
have been warned.
- nicer looking item statistics screen
- items are even more behaved in terms of stats
- fixed bug where game would crash if traveling to another village which had
no info in VILLINFO.TXT
- fixed problem with reading .HLP files (which are within CLANS.PAK)
- it would freeze on some files -- never happened in previous version but
problem was always there (ok, maybe it happened on some people's systems)
- user clan member names can only be 12 chars long now (although monster names
can still be up to 19 chars long)
- added Scrolls and Books
- clans.ini should be fully useable now (except language file is always
strings.xl, can't change this even though it's in there)
- item energy scrapped
- items can now be taken from another clan after combat. A maximum of 4
items can be taken. (configurable later?)
- upgrading of market brings in some new items now.
- "View Combat Sta" -> "View Combat Stats" in combat
- then later taken out ;) (see below)
- added a pawn shop to buy/sell used goods
- overhaul of event files and quote files (for 3rd time)
* they are now compiled. Get CDEV004.ZIP (Clan Dev Kit v0.04) and compile
any event files you made before (if you made any) using ECOMP.EXE
* A lot faster when chatting with NPCs and a lot faster when going on
quests, random events etc.
* also found bugs with old method of reading in event files so this may
fix those problems as well
- items only use memory when they need to, unlike before where it was always
loaded... this should free up more memory
- INTL flag is now always used for mail packets (IBBS)
- maintenance should now be run right away when /I or /O is used
- random treasure chests encountered in the mines... they contain items..
- 10 to 13 training points given per level-up
- however, training halls require 10 tpoints per attribute minus level of
training hall (so level 5 training halls only require 5 tpoints per
attribute!)
- old alliance system abolished. :) It was replaced with something similar
to the clan halls (but without passwords). Clan halls are gone too.
- Elimination mode now sent through IBBS properly
- backing up a line in message entering is now allowed!
- disbanded clans cannot play until the next day (prevents cheating)
- cost fluctuations occur each day instead of each time you buy an item
- smithy sometimes makes super items. these are denoted with a + after the
name; they have better stats but same requirements
- costs 25% of item cost to view its stats
- Village info overhauled:
- removed useless "Population" stat (for those interested, it was simply
used as a bonus for followers received after fighting)
- town guards removed
- businesses, farms, mines, removed -- the empires take its place
- removed rebel menu, most of the stuff you do there is possible through
alliances
- crime variable removed
- approval removed -- replaced with clan voting
- added system of gov't: democracy (allow clan voting) or dictatorship (no
voting). In the future, more features may be added corresponding to the
type of government chosen.
- no more bank, all gold is kept in the "empire" and can be stolen from other
empires (increased competition)
- gold can no longer be stolen from an enemy clan in a regular fight
- fixed problem where game would not detect duplicate clan name when
the first user entered the game
- you can write messages from one village to another!! This is very nice and
I was surprised at how easy it was to do...
- fixed bug where writing message and aborting would not free up memory used...
- it now will say if the ruler lowered/raised the taxes and what they were
before in the daily news
- you can no longer toggle the InterBBS flag in the clans.cfg file and do the
daily maintenance and switch back...
- if WORLD.NDX file (or WORLD.id where id= league id) found in inbound
directory, it will be used as the new WORLD.NDX file for the game.
- minor change made to AI in combat, spells are used by enemy slightly more
often
- added new command to scripts, "Input", can be used to replace Option command
- more options in reset
- you can no longer release a perm. member, get an NPC and keep him. I
don't think anybody knew this was possible (it's a bug) but it's fixed
anyway.
- protection is ALWAYS set now
- clan voting replaced the old approval system, with clan voting, each clan
can choose who they think should be the leader and at the end of the day,
the clan with the most votes gets to rule. However, the ruler can switch
to a dictatorship gov't so voting isn't allowed. But they can be ousted
through an empire attack..
- reg is $20CAN b/c that approximately equals $15US.
- maintenance is skipped if user online (done automatically later)
- if a reset was not properly received by a BBS, you can now resend it using
the /SendReset X command where X is the BBSID of the BBS which you wish
to send the reset to.
- strings.xl now can contain up to 2000 strings (even the structure is
allocated memory now)
- a clan from another village is now shown as "Visiting" instead of "Here"
- item equipping is more intuitive. If a member of the clan is equipping a
new item and he is already equipped, the game will ask whether you wish to
unequip the old item first.
- Quests known and done are not carried over when traveling to another village
now. This way, you will know different sets of quests for each village.
- undead raised by higher up characters have more HP than those below them
- quests are displayed better now. The first one is always (A) and the second
is always (B), etc.
- fixed problem where all NPCs would appear each day for some reason. No,
they are not ALL supposed to appear each day. They are supposed to appear
randomly day to day.
- you can no longer "trade" your troops so that you go over the limit of
troops for the buildings you have (sneaky cheat)
- made a few cosmetic changes here and there
- new feature: conscription -- needed for new empire system
- added "skip" feature in combat to pass a move (so a certain member can be
given the killing blow xp)
- removed View Combat Stats from combat (did nothing)
- game now pauses after 20 lines when showing the top scores
- added ugly vanilla status line (use /UglyStatus) to see if BBSes which see
negative time have a better time with it
- level of church now determines how many resurrectons it will allow to each
clan each day
- new clans cannot trade until after the first day they play (prevents
cheating)
- fixed a huge bug which was likely causing all the memory problems many have
encountered.
- removed "AnnoyLord" option in clans.cfg (calm down, it did nothing!! <grin>)
- you can now use Telegard style colour codes (`). Use `XY where X is the
background colour, Y is the foreground colour. Both are in hexadecimal.
`4F for white on red...
- Clan Symbols can be up to 20 chars long and have colour codes in them.
- less followers are given after battle
- followers are no longer given for regular clan vs. clan fights
- which monsters appear and how many has changed slightly
- gold rewarded is calculated differently
- items cost less
- fixed HUGE bug where a user would delete himself and the game was not
deleting trades properly
- temporary members can no longer be released through the training hall
- if you have some ideas for anything, email me at
prisoner@freenet.edmonton.ab.ca
:***** install info
:install
|14Installing...
|07We are now installing The Clans to the current directory. Please stand by.
:***** done install info
:installdone
|15Installation Complete!
|07You must now exit the install program by typing |15quit |07then pressing
enter. Then, run CONFIG.EXE to setup your system and create batch files as
explained in CLANS.DOC.
|15To play locally, type |14CLANS /L |15in dos.
|07You may wish to display |14CLANAD.ANS |07on your BBS.
|06NOTE: The CLANS.GUM file is no longer needed. You may delete this file
after exiting this program.
:***** files for install go here
:install.files
o QUESTS.HLP
o RESET.HLP
o CLANS.PAK
o clans.npc
o NPC.PC
o npcquote.q
o eva.e
o church.e
o pray.e
o whatsnew.090
o quests.ini
o quests.e
o event.mon
o output.mon
o clanad.ans
o clans.asc
o clans.cfj
o clans.doc
o clans.exe
o strings.xl
o config.exe
o news.txt
o register.frm
o route.smp
o schemes.txt
o sysop.doc
o upgrade.doc
o villinfo.smp
o worldndx.smp
o clans.ini
o runclans.bat
o empire.hlp
o upgrade.doc
o plastic.doc
:***** upgrade info
:upgrade
|14Upgrading...
|07Data files for The Clans are being updated. Please skip the files which
you do not wish to overwrite (if you have made modifications).
:upgradedone
|15Upgrade Complete!
|07Your files have been upgraded. Finally, you must use the following
command in DOS to update some more files:|14
CLANS /U
|07You may wish to view the whatsnew file to see the updates in this version.
Do this by typing |15READ WHATSNEW |07now. Ater reading the file, type
|15quit |07to exit this program.
|12**** WARNING *****
|07You must RESET after upgrading since this version is incompatible with
previous versions. Please read UPGRADE.DOC
|06NOTE: The CLANS.GUM file is no longer needed. You may delete this file
after exiting this program.
:***** files to upgrade go here
:upgrade.files
o special.doc
o QUESTS.HLP
o RESET.HLP
o CLANS.PAK
o clans.npc
o NPC.PC
o npcquote.q
o eva.e
o church.e
o pray.e
o whatsnew.090
q quests.ini
o quests.e
o event.mon
o output.mon
o clanad.ans
s clans.asc
s clans.cfj
o clans.doc
o clans.exe
o strings.xl
o config.exe
s news.txt
o register.frm
s route.smp
o schemes.txt
o sysop.doc
o upgrade.doc
s villinfo.smp
s worldndx.smp
o clans.ini
s runclans.bat
o empire.hlp
o upgrade.doc
o plastic.doc